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Campaign Outline
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After a long period of inactivity, I decided to start a new
rpg campaign.
As a change of pace from my previous campaigns (mostly extreme
variants of Call of Cthulhu), and inspired by the
news about the release of T4, I decided to try my hand at a
Traveller campaign.
The Party
The original characters were created with GURPS, and later
translated to T4. This was mostly caused by the late arrival of
my T4 rulebook...
Justel Zoer, who replaced Marina after the first two
adventures, was instead generated using the T4 rules. For more
info on them, look at the Characters
subpage.
Rules
I was not happy with some of the T4 rules, and started
incorporating some changes right from the start. I expect to
make some more changes, and I will record them in the House Rules subpage after playtest and a
little polishing.
Campaign outline
The party's adventures are based in a CT milieu. It's the only
one I'm familiar with, and I tend to adopt/convert old
published stuff, especially old White Dwarf
modules, which work best in that period.
- Expedition to Rudyard
(HMA Pinafore).
- The party members start their adventures on Rudyard, a
recently re-contacted planet in a buffer zone near the
Imperium/Zhodani border.
While working along with the local technicians in
diplomatic/commercial expedition, the group becomes entangled
in the most shocking crime in the recent history of
Rudyard.
- Eventful Space Voyage (Smile Please)
- After having (partially) solved the events on Rudyard,
the PCs travel back to Imperium controlled space in order to
start working for their new patrons, the local branch of
Hartnung Trust.
Just after entering Jump Space, things start getting
strange. One by one, the NPC passengers are assassinated. Who
can be so mad to actually commit murder during jumptime?
There is no way to escape from the ship, and arriving with a
load of dead people will surely cause some problems with the
authorities... are the events somehow connected with the
mysterious box in the cargo hold?
This adventure was written by Graham Miller, and originally
appeared on White Dwarf #65
- The Syleria Enigma (Mercy Mission)
- The PCs follow a scientific expedition which investigates
on a strange epidemics on Syleria. The first team went
missing, so the PC should expect some problems, either from
the natives or other more sinister forces.
This adventure was written by Simon Lewis, and originally
appeared on White Dwarf #82
- The GearHeads.
- The party gets back to Trafe, a TL A planet on the
border, and they are immediately contacted by someone who
wants a discreet investigation on two middle-level
technicians. Have they something to hide? And who is the
mysterious patron so anxious to have them investigated?
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