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Expedition to Rudyard,
aka HMA Pinafore
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Foreword
To me, Traveller always had a sort of pseudo-Victorian
flavor.
The long (star)ship voyages, the Empire, the honored
traditions of its various military and civilian corps... when I
referee Traveller, I tend to see it as a magnified version of
its British counterpart in the last century.
Marcus
Rowland a British game author, works on a shareware series
of RPG worldbooks inspired by Victorian age SF, called
Forgotten Futures.
They are very well produced, and I encourage anybody to check
them out, and possibly register them.
Their usefulness as a sourcebook is not restricted to
obviously Pseudo-Victorian RPGs like Castle
Falkenstein or Space:1889. In fact, I
converted the adventure enclosed in FF1 (The World of ABC) and
used it with my current gaming group as the first episode in my
new Traveller campaign.
This page details conversion notes for the adventure, but in
order to use it you must download the full product, using one
of the methods detailed here.
Please consider registering it, BTW. It's high quality stuff,
and the author deserve credit(s) for it.
The following paragraphs will give you a general overview of
what to expect from this adventure. If you are interested, you
should download the FF1 files, read the enclosed adventure, and
then decide if you want to use it.
If you actually intend to referee it, you should read both the
short stories (for the "feel" of the world), the worldbook (for
more info on society and history of Rudyard, along with some
ideas for other adventures) and then do some conversion to the
adventure text and maps enclosed in FF1 (a guideline for what
you need to modify, and how, is enclosed below).
Remember to register if you decide to actually use the FF1
material!
What's it all about?
The premise for the adventure is flexible enough to accommodate
almost any kind of character. Only Rogues, Pirates and other
criminal elements can't take part in it: all the PCs should be
loyal Imperial Citizens of human stock (Vargr and other aliens
won't work well in this adventure).
This episode can be used to gather different characters and
form a party, and works best for Milieu:0 or other
periods of Imperial expansion and re-contact with previously
lost worlds. If you prefer Classic Traveller, you should place
Rudyard just outside the Imperial Border. I am not familiar
with MT or TNE backgrounds, but I think that you should be able
to use Rudyard in them, too.
This adventure emphasizes detective work. There is some
possibility for violence, and overtly violent PCs could
probably turn it in a bloodbath, but the consequences will be
extremely unpleasant for the survivors.
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