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Adventure Text: The
GearHeads
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Munar
Most of the action takes part in Munar, a big city built just
outside the Trafe spaceport.
Munar has 15 millions inhabitants, and is an important
business and industrial center. Play it up for atmosphere...
both Gotham City in The Dark Knights Returns and
NightCity from the Cyberpunk 2020 rpg could be of
inspiration.
A message out of the blue
A member of the party will receive an e-mail message on his/her
PDA. Which one of your PCs will be contacted depends on their
past careers and qualifications. In order of preference choose
one of the following: Agent, Military, Bureaucrat, TAS
member.
Here is the message:
Dear [...PC name...]
Please, meet me privately at 10 p.m. tonight at The Bridge, in
the Azure Area. You may bring with you one or more of your
associates, if you prefer.
I have a job for you.
The message is anonymous, but the PCs may try to use their
expertise to trace the sender. With a (Computer, Difficult) roll they will be able
to discover that the message seems to originate from somewhere
inside the CCC datasphere.
CCC
The following info are easily obtained (no roll required):
Consumer Cyberware Company, or CCC, is one of the main
corporations on Trafe. Ten years ago they struck a deal with
Naasirka which allows them to locally manufacture and sell TL12
Naasirka mainframes under license.
The CCC management likes to diversify, so they have plenty of
high-income consumer goods to sell (videogames, stereos and VR
appliances), and recently they created an industrial SW and HW
division.
All in all, imagine IBM, Sony and Bang&Olufsen all rolled
in one...
If the PCs wants to dig deeper, they will
have some difficulties finding more, and will probably alert
CCC security. Unfortunately, their patron will not be able to
stop this, and the PCs will be discretely tailed and
investigated.
The Bridge
The Bridge is a large disco bar in one of the fashionable parts
of Munar. It's main attraction is a 0-g dance floor which
attracts a lot of the more adventurous dancers in Munar.
People on Trafe like to show off, so many of the people inside
the disco will sport outrageous combinations of dress, makeup,
haircut, tattooing, cyberware, bodybuilding and body sculpting.
Customers must pass through a TL10 metal scanner at the
entrance and leave any weapon in a locker. People with
cyberware are usually admitted, but anyone who starts a fight
inside will have to face the well armed private security.
The Azure Area is a private section where the roaring music
coming from the dance floor is conveniently muffled and people
may converse at normal voice level.
Around 10:15 p.m. a loudspeaker will announce a call for the
PC which received the invitation: the videophone is at the
Azure Area bar.
When the PC reaches the bar, the Bartender will inform him
that the caller hung up. The call was just a stratagem to check
the identity and position of PC(s) in the bar. Seconds after
the PC returns to the table, a woman will reach him and sit
down.
Meeting the Patron
The woman has black hair, dark eyes and a dark-copper
complexion. She wears a jade-green evening dress which is
considerably less outrageous than the ones the PCs may have
seen inside the locale. The woman seems to be around thirty and
is good looking. She speaks slowly in a quiet voice, with a
typical Trafe accent
"Good Evening. You can call me Danee", she says,
and then proceeds with her offer. She shows the PC a data
module. "Inside you will find some info on two men. They
both work for CCC. I need you to check them out. I have no
reason to believe they have something to hide, but I need proof
that all is ok.". The terms of the job are as following:
- "Danee" has no specific suspects on what could be wrong
with them.
- She has no reason to believe that someone else is
currently investigating these people.
- There is no reason to think that their lives may be in
danger, and she believes that the investigation will not be
dangerous.
- She wants the PCs to report her anything suspicious they
discover about the two men.
- If the PCs find some evidence of crime, she asks them to
report to her and wait at least 24 hours before notifying the
police. If the crime is not of a violent nature (fraud, for
example), the PCs should inform her and wait further
instructions without calling the cops.
- Unfortunately, her budget is limited. The PCs may declare
a daily fee (500 Cr. should be fair enough) and she will
cover reasonable expenses, but they must know from the
beginning that she will not be able to pay more than 8000 cr.
in total.
- She can pay them 1000 cr. in advance, and the rest at
their next meeting, which will be decided later.
- Danee will supply an e-mail address where the PCs may
send further communications.
During the conversation, any PC may attempt a
(Psychology, Average) roll. If anyone succeeds, inform players
that the lady seems determined, self assured, and she is
probably speaking for herself, i.e., she does not seem to be an
agent for someone else.
If they suspect that she is wearing a disguise, allow them an
opposed Disguise/Perception roll. Her assets are Int (9),
Disguise (2) and an additional +1 for careful preparation.
Success merely shows that the woman wears a disguise, but PCs
will not be able to guess her real appearance.
If the PCs accept, she gives them the data module along with
the advance money and then leaves. If someone tries to follow
her, she enters the ladies bathroom, and promptly disappears.
The PCs will discover too late that the toilets have two
entries: one in the Azure area and another in the disco part.
The Dossier
Inside the data module the PC will
found info on two men, complete with 3-D images of both.
"Danee"
Her real name is Lara Rameris, and she is a middle-level
employee of CCC internal security. Her age and good looks are
genuine, but her real face is quite different from the one she
showed to the PCs.
Deela Ryhan, her best friend, has fallen in love with Ran
Ulag, a CCC engineer. Recently Ulag asked Deela to marry him,
and Lara started a discreet probing on this guy. She didn't
want to launch a full-scale investigation on him, because this
could jeopardize his position inside the company, so she
limited herself to some fairly generic checks.
The only thing she was able to discover was that Ulag had been
seen fairly often with Rohm Konis, which seemed odd to Lara,
given that the two have very little in common. Again, she
couldn't investigate further without risking repercussions on
their careers, so she decided to look for outside help. She
choose outworlders to minimize the risk of alarming either CCC
or one of the rival Corps
Studying the dossiers
The PCs should start suspecting something about their job. The
dossiers seem quite complete and up to date. If the players
don't get it, allow a roll (Streetwise,
Average) to realize that their patron seems to have
quite good connections. So good, in fact, that they should
wonder why she called them in the first place. The dossiers
could have been stolen (at high risk or price) from CCC, or
perhaps the two men have been under surveillance for a lot of
time. "Danee" actually downloaded both from a CCC database, and
then deleted some minor stuff. Among the other data, she erased
any reference to her friend Deela. Anyone tailing Ulag should
find this a little strange, because the guy spends a lot of his
time with her, they often spend the night together and their
relationship seems quite steady.
Other interesting leads your players would probably like to
investigate:
- The Grav Car accident.
- A search in the newspapers databases (Research, Average) will uncover the full
story. Ulag was studying Gravitics as an hobby and had bought
a severely damaged air raft which was sold as scrap
metal.
After many weekends of patient work, he tested the
refurbished vehicle in what he thought was just a brief
flight. Unfortunately the drive malfunctioned and the trip
ended inside an art gallery, destroying many valuables. There
were no victims, but the damage costs were so high that he
had to ask CCC for help. An Average Law or
Administration roll will reveal that the "loan" from
CCC will probably have to be repaid with some kind of
contract bonding. In fact, Ulag can't leave CCC nor ask for a
raise until his debt has been fully repaid. At the present
rate, it will take another 4 years.
- Katel Neusham
- This piece of news didn't make to the press. The girl has
married, left Munar and lives in another city. Getting to her
would prove a little difficult (there are at least three
other Katel Neusham in the public files, roleplay it) but her
current PDA address may finally be traced (Research,
Difficult, plus 50 cr. in expenses/bribes). She will agree to
tell something about it over the phone. According to her,
Konis was a violent son of a *, I did get some dough
from him for dropping charges, that *, and left him for good.
I do hope he is in deep *, that cheap *-*!!!
- Kombo-Tak
- Anyone doing a EDU+Brawling,
Average roll will recognize this as an "hard" style
(like Karate or Tae-kwon-Do). The strange part is that Konis
prefers to train in a small town just outside Munar city
suburbia. There are at least two other schools which are much
less distant from his home or office.
Checking out the main Kombo-Tak schools in Munar will reveal
that Konis was thrown out a couple of the more serious places
because he was "too violent". The Body Zenith school is
directed by a retired Army sergeant who believes that
"Kombo-Tak has lost its edge in the hands of those
sissies in the PDTA!". Konis is a good fighter, at
least for a white collar guy, but in the last six months he
trained less regularly than before.
- Marine Corps records.
- These are *very* well guarded. Hacking the Navy Base
computers is a Staggering task, and their computers are built
at Imperium Military TL, so enlisting a local hacker will not
be of great help. Ex-Navy or ex-Marines characters may obtain
these as a favor. The files note that the young Konis had a
mild cardiac problem which could have put him in danger
during the severe Marine training.
Konis was furious at this, and was convinced that someone
blackballed him during the first months. Believing that his
heart problem was not real, he never considered surgery. In
fact, he continued to have an highly active lifestyle and he
is in good shape.
- "Trafelian Space Delvers"
- This is a club of people which like to organize
inter-system space voyages and activities.
They are a little like a speleologist club, but instead of
spending their time (and money) under the planet surface,
they prefer renting shuttles and other space vessels and
spend some time on the moons or other planetary bodies of the
Trafe System.
The club is still active, and some of the current members
may remember Ran Ulag, even if he is no more part of the
club. They have no important info on him. "He was an ok
guy..., a little too serious, perhaps, but he was
level-headed and a good techie, a real asset during our
escapades"
He finally dropped out because he didn't want to start a
space-based career, and he was pursuing other interests, i.e.
his Gravitics experiments.
- The jack
- The idea of having a direct interface to your neural
system is something that your average Imperial citizen
wouldn't really consider.
The technology is quite promising, and may give an edge for
some very specialized activities, but VR interfacing is not
very popular. You can use it to fully immerse yourself in
data patterns so complex that they cannot be represented with
holographic displays, and you can actually train yourself in
using it to become faster and more productive in using your
computer, but the concept is tinged with the morbid rumors
about people using the jack to braindance with cheap porn
sensory tapes.
Shadowing the suspects
Rohm Konis is the only one of the two who owns a ground car, a
spiffy sport model which is easily recognizable. Ulag sold his
cars one year ago, and now uses public transports to go to
work, and his girlfriend compact to drive around in the evening
and during weekends.
If the players want to follow their targets, they may want to
rent one or more vehicles. As a rule of thumb, make them pay
1/200 of vehicle cost per day (i.e. an 8000 cr. car will be
rentable for 40 cr./day) Neither of the two men suspects
anything, so they will be easily tailed with no need for great
care or skills. Every time a PC follows one of the two, impose
a Stealth, Easy task. Special Failure
will mean that they loose sight of their target.
Metropolis Residence
This is a large condom in a moderately fashionable part of
Munar, not far from the CCC Citadel; a lot of CCC people lives
there. There are two kinds of apartment: B (for Business class)
and V (for VIP). The cost-conscious Ulag choose the former
arrangement, which gives him a smaller living area. Each
apartment in the building is protected by a TL10 alarm system.
If your PC decide to rent an apartment in the same building,
they will be able to get a minisuite (B Class) just 3 doors to
the left from Ulag's home for 200cr./months plus a 400cr.
advance. If they do so, give them a +2 bonus in trying to
bypass internal alarms, having the chance to practice in their
own apartment. The suite is small so no more than 2 people may
live inside.
The Ugly Truth
Rohm Konis is an intelligent man, but he has a violent,
sadistic streak in him. He does not fear pain, or bodily harm,
but he fully understand that CCC prefer to keep engineering and
security duties separate, so to speak.
More than a year ago he came in contact with Zaran Horas, a
member of the criminal underworld and started to work on a
project which could help him satisfy his taste for
bloodsports... and Horas' taste for money.
Here is the idea: allow "players" to remote-control "pawns"
trough a VR interface jack. Each player will sit in a VR pod
and use the body of a pawn to fight against another similarly
equipped duo in a secret arena. The fight will be without
rules, of course, and will often end with the death of one of
the pawns. The player will be able to feel most of the pain and
other physical stimulations of his pawn, but after the fight he
will not suffer any physical consequences. The pawns, on the
other hand, still feel the pain, obviously, but their motor
centers are controlled from the player brain.
The pawns are selected among the truly desperate inhabitants
of the Munar slums, and undergo the jack implant in a gangster
controlled clinic... some of them will already have some kind
of VR jack, being burned up drug addicts just rejected from VR
porn production.
The fights take place in a secret arena under "The
Hyperspace", a large disco owned by Horas. The matches attract
gamblers, onlookers and "players", and have proved to be a good
source of income. Fights are staged every two to three weeks,
depending mostly on availability of suitable pawns, number of
paying viewers and police activities in the area. Most of the
technical problems were solved directly by Konis himself,
except for the bi-directional transmission of signals between
the pawn and the controlling player. Usually the VR interface
is connected directly through a physical medium (a cable) and
Konis was not able to solve the problem... until he found and
contacted Ran Ulag, who could provide the solution and also
help him designing a damper system which could avoid casual
detection of signals from outside.
Ran Ulag knew that the job was illegal, but he needed the
money, and asked not to be involved in it beyond the technical
part. Konis agreed, and described the project with vague hints
about a kind of collective sex-theater for perverts without
mentioning the real scope of the project.
Ulag forced himself to believe the story (the stuff he helped
design seems focused on just two VR participants, and upgrading
it for a larger group of people would require substantial
redesign), he really needed the money to repay the CCC and
marry Deela, so he tried to put his doubts away and just do
what he was asked to.
What happens now?
The PCs investigation will probably give very little fruits.
Ulag spends most of his free time with his girlfriend, Konis
sporadically visits his Gym and will spend a night or two in
the _HyperSpace_. The following events don't follow a rigid
schedule, and I strongly advise you to have things happening in
the order that best suits the situation.
First of all, the e-mail address given by their patron will
become inoperative. The first time they try to reach her by
e-mail inform them that the message bounced. Any attempt to
reach a postmaster or any equivalent figure will give no
result: the address they had was not valid, "... you must
have the wrong address altogether: the username does not
exists, and it's not similar to any other name we currently
have on record. Sorry. Perhaps someone played a joke on
you...
In fact, Lara Rameris is facing some problems at her office,
and she has dropped the false account in order not to
jeopardize the PCs investigation. She will call them as soon as
possible... but not before Konis death. The PCs may start
getting paranoid when the patrons becomes unreachable: tell
them that, at least for now, they aren't in any trouble. At
worst, they will spend a little more than they got in advance.
A Grand Night Out
Choose a night for the following events. It's fine if the PCs
are following Konis, but feel free to adjust timings to your
needs. Konis leaves his apartment at 8 p.m. after a light
dinner. He drives directly to the HyperSpace and parks his car
in a nearby street. The locale has just opened, and if someone
follows him inside, he will be seen chatting a little with the
bartender and then disappear behind a door with a conspicuous
"private" sign.
The HyperSpace closes at 3 p.m. Nobody will see Konis getting
out of there. If the PCs get back at his home, they will find
his car parked outside the Metropolis building. His suite seem
to be deserted, and he does not answer to the doorbell or
external calls (see below for what they will found just outside
his door). If they wait till the morning and call him at the
office, one of his colleagues will tell them that he is
probably at home.
They have a full day to try and enter the apartment: after 24
hours a CCC security officer (*not* Lara) and a policeman will
force the door and search the apartment.
Inside Konis apartment
In the corridor just outside the apartment lays a small
datacard. It will be removed by the cleaning crew if the PCs
don't get at it before 9 a.m.
If the PCs gain access to it, they will found a large and
quite comfortable apartment. A large room has been devoted to a
small training gym, complete with weights, a small mat and a
padded, crudely humanoid robot which is programmed to act as a
sparring partner. The robot is currently deactivated and will
not do anything... if your players really deserve it (by poking
around the robot, trying voice commands like "Attack" and so
on), it will wake up, raise his guard and start fighting.
Fortunately, it's not very dangerous. See NPCs Stats.
There is plenty of other expensive stuff inside. Immersive
stereo deck. VR player. TL 11 Home PC. If the PCs have already
visited Ulag's place, they should note the dramatic difference
in lifestyle between the two engineers.
Konis naked body will be found in his tub. He apparently died
while taking a bath. There are no obvious signs of violence;
(Forensics, average) or (Perception, difficult) to notice a small
bruise on his chin.
The Datacard
It's shaped like a contemporary Credit Card, made of dark green
plastic. There are no symbols or other drawings on the surface.
An analysis (Electronics, difficult)
will discover that it's a kind of key, just like the one used
in hotels or in the Metropolis Residence. The format is
standard, but it does not match any door of the residence or
any other place the PC may care to check.
After Konis' Death
According to the Police, the death was due to natural causes.
The man had a congenital heart defect, after all. There is no
sign of violence, no money is missing and CCC has no reason to
suspect foul play. The PCs may confront Ulag and try to make
him confess. If they don't ask specifically about the
HyperSpace he will be nervous and obviously scared, but will
deny any involvement. He will throw out an hasty lie about the
time he spent with Konis ("...he asked me to work with
him on ... on a project involving Gravitics, yes, but I dropped
out of it because I felt I didn't like working on these things
anymore... I had a lot of trouble with this type of tech, and I
don't want to touch it anymore...)
If they insist and start questioning him about the HyperSpace,
he will finally give in. He admits helping Konis in his
project, and from the money he received he knows that it must
have been something illegal. He will tell them everything, and
ask them not to involve his girlfriend in this.
The HyperSpace
It's a big Disco, even bigger than The Bridge. Here, too,
weapons must be checked at the entrance, but the scanners TL is
only 10, so a TL 11+ Body Pistol may easily be smuggled inside.
Problem is, the staff has something much bigger than Body
Pistols.
An Average Streetwise task is required
to get some info on the place. It is owned by a man called
Zaran Horas, which seems to be a middle level businessman with
some shady contacts in the underworld. Horas owns The
HyperSpace, two or three apartment buildings, some shops, stuff
like this. He had a clinic, some years ago, but he was smart
enough to sell it just before the Police had it closed for some
strange stuff they found inside.
The place stays closed from 3 a.m. and 8 p.m.; staff leaves
around 4 a.m. and gets back to work around 7 p.m. The building
was originally an industrial plant, and it is enclosed by a
large parking lot surrounded by an high fence with sensors and
alarms. During the closing hours three security robots patrol
the lot. If they are attacked they will broadcast an alarm to
the gang, but *not* to the police, which has been extensively
bribed to stay clear of the place.
In playtest, the PCs used an AirRaft, parked
it directly over the building and entered from the roof, after
having disarmed the TL 10 alarm. This was done with
considerable panache at around 11 a.m., under the eyes of any
passerby, and proved to be less difficult then expected. The
PCs put on some coveralls and pretended to be a working
crew.
The "private" doors opens on a small corridor which leads to a
dead end where a couple armchair and a small abstract sculpture
are. At both sides of the corridor there are two small offices
with computers and a couple desks (in one of them there is a
loaded autopistol). The computer files have minimal security
and details the ordinary activities of the Disco. PCs my try
Administration, Research and Computer rolls, but they will not
be able to get anything useful from these.
Examining the sculpture (Perception,
Difficult) the PCs may find a small opening which will
fit the datacard. Using it will reveal a small panel in the
wall. Inside there are some simple controls which may be used
to activate an elevator hidden in the last part of the
corridor. The last part of the corridor (with sculpture,
armchairs and all) slides silently down and anyone inside will
found himself at the end of a short tunnel, leading to a large
underground room. When the elevator is activated, the "Private"
doors is automatically locked.
The Arena
Inside the basement there is a small arena, complete with rows
of benches, a bar, a big holoscreen which may replay parts of
the fight, a small infirmary and, at the two extremes of the
arena, two VR pods.
In the wall at the opposite side of the elevator tunnel there
is a large door, which may be easily opened from the inside. It
leads to another secret tunnel which goes westward for half a
mile. The passage ends inside a small garage a couple blocks
from the Disco. This secondary exit is used in emergencies and
to bring in the "pawns", or carry out their bodies.
Konis was a good player, and rarely lost. Having built the
complex, he had free access to it (while other players and
onlookers had to pay a steep fee) and plenty time to practice.
Unfortunately, the night of his death, he didn't simply lose,
but was still connected when his pawn died. The massive sensory
shock triggered an heart attack, and the small infirmary (which
is used mostly to patch up the surviving pawns after the fight)
was not equipped for this kind of emergencies. The bruise on
his chin was caused by his death spasms.
Zaran Horas instructed his men to take the corpse back to the
apartment. Three men carried the body to his car, drove to the
residence and prepared the scene of his death. They lost the
datacard while fumbling in the dead man pockets to find the
keycard for his apartment.
Horas decided to lay down for a little and the matches have
been suspended for at least a month.
Wrapping it up
After the death of Konis the patron will try to get back in
touch with the PCs. The GM should wait a little before having
Lara call them, though, and wait until the PCs have got some
evidence regarding Konis project. During playtest, the PCs were
convinced that someone was trying to frame them for the death
of Konis, but they kept working on it, hoping to find out
something useful about the death.
When Lara calls, she will probably agree to meet them without
disguise and explain her real motives. If at all possible, she
would like to arrange things so that neither Ulag nor CCC will
be involved. If the PCs agree she will arrange things to put
the blame on Konis. She will give them the rest of their money
and try to give them some other kind of reward (for example she
could supply them another mission, this time an official CCC
job with suitably higher pay).
Possible complications
If you and your players prefer a more violent and spectacular
finale, you may stage a battle inside the HyperSpace by having
some thugs inside when the PCs arrive. Another idea is that
after Konis death the gang wants to kidnap Ulag's girlfriend
and force him to look after the VR system, or perhaps the gang
just decides to have him killed to cut off any leads.
In this second case you may play out a series of ambushes and
chases while gang members try to kill Ulag and the PCs. The
police, as usual, has been bribed off, but just when the PCs
are facing their final battle, sieged in a downtown motel,
trying to protect the engineer and his fiancee against hordes
of cyberenhanced goons, have a full squad of CCC security
rescue them and save the day.
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