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   The GearHeads: NPCs Cast

Lara Rameris - Age: 30 - Rank 02 CCC Security

Medium height, Good Looking, Gray Eyes, Reddish-Brown hair.

7 9 8 9 7 8 

Administr.    1   Computer      1   Diplomacy     1
Disguise      2   Forensics     1   Grav Craft    1
Ground Craft  2   Interrogation 1   Investigation 1
Law           1   Melee (Club)  2   Pistol        1
Research      1   Stealth       1   Streetwise    1


She is a middle level employee in the CCC security division. Lara is loyal to her employers, but would like to help her friend too. She can't use CCC resources in this affair (the money will come from her private account) and knows that if her actions are discovered by her superiors she will be immediately fired.
If the PCs find out some evidence of crime she will use the 24 hours delay to minimize CCC involvement.
If the PCs discover all the story without alarming the police or the press, she will meet them (without disguise), explain her motivations, pay them and do her best to cover up Ran Ulag and put all the blame on the (deceased) Rohm Konis.
Lara is competent and determined. She will try to be honest with the PCs, but not at the cost of her own job or the happiness of her friend.

Quote: "Obviously, CCC will deny any involvement in this..."


Ran Ulag  - Age: 32 - CCC engineer

Good looking, in a sort of bookish/Clark Kent way,
slightly overweight. Black hair. Black eyes.

8 5 9 B B 8 

Communicat.   2  Computer      2  Electronics   3
Grav Car      1  Ground Cr.    1  JOT           1
Law           1  Physics       2  Survey        1
Vacc Suit     1

Ulag is fed up with his current work at CCC, but can't leave before having paid up his debt to them.
He has done his best to cut his living expenses after the accident, and the big sum he got for his "consultant work" will be enough to pay his debt and go looking for another job. He wants to marry Deela and perhaps leave the planet altogether, but he doesn't want to hurry things up.
He feels some remorse for working with Konis, but months have passed without any problem on that front, and the money was a real godsend. After Konis death, he will be scared, but he will do nothing major, hoping that the death was really an accident.

Quote: "Not interested, sorry. I have to save up for my marriage, you know..."


Rohm Konis - Age: 35 - Senior CCC Engineer

Medium height, Plain, keeps hair (brown) long, pulled back in a
kind of ponytail. Green eyes. Pale skin.

8 9 7 C A 9

Biology       1  Brawling      2  Computer      2  
Electronics   3  Grav Car      1  Ground Cr.    1  
JOT           1  Medical       1  Melee         1
Robotics      3  Streetwise    2

Konis is a genius, a brilliant scientist and a brave and strong fighter to boot. Unfortunately, he is also a sociopath, a ruthless killer and a real bastard. He was a keen better on illegal gladiatorial matches, and through this he came in contact with Horas.
He always liked a good fight, and enjoyed both real ones (at the gym) and simulated ones in VR. He is best known among Trafe teen-agers as Dr.Bloodsport, the nickname he adopted while developing "Bloodsport - The Final Match", a very successful (and quite gory) videogame produced by the adult entertainment branch of CCC.

Quote: "Just a little advice, smartboy: don't mess with Dr B., Ok?"


Deela Ryhan - Age: 26 - Secretary

Small, pretty. Blonde. Black eyes.

6 6 5 7 9 7

Broker        1  Computer      2  Equestrian    1
Forgery       1  Ground Craft  2  JOT           1
Vacc Suit     1

She works in an export import company inside the Spaceport complex.

Quote: "Rohm, what does this mean? Is it all ok?"


Zaran Horas - Age: 38 - Criminal 

Tall, thin. Balding. Ruby-tinted cybereyes.

7 9 9 B 8 7 

Acting        2  Brawling      1  Bribery       3
Carousing     1  Ground Cr.    2  Intimidation  1
JOT           1  Law           1  Perception    1
Pistol        1  Short Blade   1  Streetwise    2
Survival      2



He is a middle level gang boss in Trafe. He is in good terms with other Mafia-like gangs, mostly because he specializes in illegal medical treatment and he is always willing to patch up members of other gangs.
Usually he prefers not to use violence in an open manner, so he will probably avoid bothering the PCs, unless they become a serious nuisance.

Quote: "There are many ways to get what we want, you know..."


Security Robots

Small tracked units, similar to miniature tanks

6 6 6 (2) - -

Gun Use       2



These are similar to the Security Bot-10 described in the CSC, protected with rigid armor 4 and fitted with slug throwers which are equivalent to a Body Pistol. Each Robot may fire 20 shots. They will alert the gang members of any trespassing, but they are programmed to roam in the parking lot only and stop people trying to get over the fence and inside the main building. Gang members and personnel wear active badges which the robot can recognize. The units are deactivated during opening hours. Quote: "bzzz... Don't get any closer... bzzz... this is private property"
Sparring Robot

Humanoid Robot. Covered with a light blue padded mesh.

6 6 7 (1) - -

Brawling  2



This is a training robot built for Martial Arts training. It uses a general purpose fighting style and its current programming tends to concentrate on defensive maneuvers.
When activated, the robot selects a target (defined as the nearest human-sized figure) and concentrates on it, ignoring anyone else.
The unit fights until the opponent goes down, utters a precoded command word (shouting "Stop!" is enough), or strikes the robot for a total of 10 points damage.
Note that the 10 points limit is a customizable feature, and only h-t-h strikes count for this. "Lethal" damage (i.e. clubs, firearms and so on) will easily damage the robot, and 7 points will be more than enough to put it down for good. The padding on the outside is for the user safety, and will not protect the robot.
At the end of the match the Robot can download data to an external unit which may provide statistics about the match and give a small 3-D rendition of the fight. Quote: "brzt... Onegaeshi Maas!... "
Assorted Goons and Gangmen

Smart dressed, scarred and more or less subtly cyber-enhanced henchmen.

7 8 8 7 6 6

Brawling      1  Ground Craft  1  Gun Use       2
Intimidation  1  Short Blade   1


Use them as you want. Adjust their number to suit your PCs strength. Weapons should usually be limited to pistols. If they have reason to expect trouble or are on the offensive, add shotguns and some SMGs, plus Flex-Armor 1. Quote: "Sorry, Impy-boy, the boss sez you must get it...NOW!"
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