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   Stats Conversions

Here are T4 stats for NPCs and vehicles used in the adventure.

Chief Constable
Constable Walter Pondicherry (policeman)
UPP 887877
Art (sketching) [1], Brawling [3], Investigation [1], Perception [1], Ground Craft [3], Language (International) [1], Melee [3]
Equipment: Handcuffs, whistle, truncheon
Local Constable
Constable Chowdary (policeman)
UPP 787787
Brawling [3], Investigation [1], Perception [1], Ground Craft [3], Language (International) [1], Melee [2]
Equipment: Handcuffs, whistle, truncheon, electric bicycle
Liaison Officer
Captain Robert Dadra (ABC Officer)
UPP 688998
Skills: Pilot Dig [3], Language (International) [2], Navigation (Planetary) [2], Mechanic [1]
The conspirators
SOMD Members (all aged 50-70)
UPP 777786
Skills: All have
Brawling [2], Language (International) [1], Rifle [2], Melee [2]
Equipment: electric torch, shotgun if armed.
 Name            Alias            Extra Skills   Position     Armed?
 --------------  ---------------- -------------  -----------  -----
 Michael Bihar   James Manipur    Pilot Dig [2]  Bridge        No
 Iain Baipur     Richard Thanjaur Mechanic  [4]  Engines       No
 Michael Goa     Leonard Bhuto    Hvy. Wpns [1]  Prt. turret   No
 Vincent Badras  Norman Lakhnau   Hvy. Wpns [1]  Stbd. turret  Yes
 Robert Gohima   -                Mechanic  [2]  Bridge (G.C.) Yes
 Roger Andhra    -                -              Ammo store    Yes
 John Mammu      -                -              Aft gun       Yes
 Brian Shadras   -                Admin     [4]  Forward gun   Yes
The mastermind
Sir Stephen Garuma (Businessman and criminal)
UPP 889A9A
Acting [3], Art(draughtsman) [5], Brawling [1], Admin [3], Pistol [2], Mechanic [3], Hvy Weapons [3], Language (International) [2]
Equipment: #600 (10 x #50 notes, 100 sovereigns), cheque book, .38 Derringer pistol (Effect as Body Pistol, 2 shots) Note: It is difficult to even imagine an exchange rate between Credits and the "Pounds" used on Rudyard. Let's just say that 1 pound may be traded for the equivalent of 15 Cr.
Scientist
Prof. Penerpore, A.B.C. Scientist
UPP: 778A99
Computer [4], Investigation [3], Geology [4]
Equipment: Stopwatch, notebook, slide rule, small tool kit
The Compass Rose
This is a partial conversion using the Central Supply Catalog system.
       Vessel: H.M.A. Compass Rose
       Length: 325 ft (100 m)
Maximum Width: 33 ft (10 m)
         Lift: 6 tons
Maximum Speed: 85 MPH
      Engines: 800 HP methane turbine
        Armor: Body: 1
               Gondola: 2
    USP:   8
    To Hit: +5 Body
            +2 Gondola

The Compass Rose was built 37 years ago, and is the last surviving 'dig of her type. She is equipped to ram (but is a weaker design than any comparable modern 'dig) and is armed with two aerial torpedo launchers and three TL-5 machine guns (Damage:4 Range:Long Shots:200) Communications equipment includes a G.C. wireless (which the hijackers have syntonized to modern public frequencies) and a powerful jamming transmitter (TL 8). The G.C. cannot use A.B.C. Service Communicator frequencies. The hull is camouflaged for night operations. There are no flickers aboard.
Compass Rose was built for a crew of twelve; five gunners, two engineers, and five others. Her maximum armaments load was sixteen aerial torpedoes. She carries fuel for fifty hours flight.

List of names

In order to maintain the alien feel of Rudyard, I strongly suggest you to substitute any occurrences of the following names with their "Rudyarite" equivalent.
Here is a list of proposed "Anglo-Indian Sounding Names" which may prove of some use.
I hope that nobody takes offense at these: I claim no special knowledge of Indian languages, dialects, history or culture. They just sound good to me. YMMV
Remember that if you intend to use the players handouts enclosed in FF1, you will have to modify names on the various maps, too.
I've provided names for the main places and NPC's, but you should carefully read the scenario beforehand and manually modify any other name you expect to use in the adventure.

"Emergency" names

Here is a small selection of names in case you need a quick one during the adventure. Just pick one and then delete it with a pencil, so you won't re-use it, leading to players' confusion.

Aizawl, Bhatinda, Bhahuna, Bilaspa, Cambay, Diu, Garyarsa, Ghanare, Karikal, Khola, Gupta, Madura, Maurya, Mysore, Nhagar, Orissa, Puna, Srinagar, Tilak, Thanjav, Vivekananda, Wardha.

Situational Conversions

Most of the tests in the FF system require a kind of "Resistance Table" which pits and active effect (for example a punch) against a defensive effect (for example a dodge).
Use the following ideas for the various tests:
Attacks from objects.
In a couple of cases, a PC may suffer "attacks" from falling debris or other inanimate sources.
For the glass pieces falling from the ceiling, throw 1D6+8. Ask each PC to throw 1D6+DEX. If the result is lower than the one obtained for the pieces, the PC suffers 1D6 wounds.
Use a similar test for the snapping wires. Damage is 2D6.
Other Sources of damage
3 points of Effect in FF count as 1D6 damage in T4. So an Effect 15 explosion will cause 5d6 damage in T4. Round down any fractions.
Other Tasks
You should translate the various difficulties in the scenario using the following scale:
FF         | T4 Task
Difficulty | Code
           |
     3     |  Easy
     4     |  Average
     5     |  Difficult
     6,7   |  Formidable
     8+    |  Staggering
           |

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