Behind the scene: (almost
a Tutorial) |
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New character of the medieval series. In this work I have
utilized the same head used for the image Medieval girl modifying
some the features through relocation of the points. |
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Head mesh is available in the Models
3ds format 207Kb |
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Texturing - I have also
retouched manually the image bitmap with the addition of details, deriving a new texture
map of it.
In the figures on
the side, see difference between the two bitmaps |

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Hair are a mesh, this time I
have not used ShagHair plug-in. I have selected some polygons of the head extracting a new
object of it. Than I have scaled it and positioned. |

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Working finally on the points, I have obtained the desired form. |

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The enough realistic effect of hair, is produced by the textures maps:
Diffuse, Shininess Strength, Bump and opacity maps. (See the figures below) |

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Diffuse
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Bump map
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Shin. Strength
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Opacitą
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Other elements of the scene was realized with normal polygonal modeling
and with the help of SimCloth plug-in. For more details about this work write me. |

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© Lomio Bruno |
January
15- 2002 |