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Equipment: Memory Coils |
(Adapted from Larry Niven's Ringworld RPG - © Chaosium)
TL: 14
LL: unrestricted
Cost: Varies. See below for details
To use:Average (Engineering, Mechanics or
Demolition)+Int Task. The appropriate skill must be chosen
according to the situation.
A broad family of specially constructed memory plastic
bands, they can act as ties, clamps, connectors and other
similar tools.
Most coils are 1 cm. wide and packaged in flat, concentric
loops. They act as cheap throwaway substitutes for heavy-duty
pulleys, straps and mechanical saws. All have a maximum
expansion (see table below) and contract to 1/100th of their
length.
Memory coils can cut down trees, pull jail cell bars together,
hoist vehicles, crack walnuts, open cans, hold gear to the hull
of a vehicle, act as an emergency tourniquet and much
more.
The contraction is usually triggered by a chemical agent or a
pre-specified electrical current. The tightening effect takes 1
min x meter of length. Any coil can be used only once, and must
then be cut away (Sonic Knifes are good for it, requiring no
more than 1 round to do so) or dissolved by a specially
designed catalyst (cost: 10 Cr./dose).
ID Color |
Max. Extension (m) |
1-g Lift (kg) |
Max. Force (kg/sq cm) |
Tensile Strength (kg) |
Cost (cr.) |
black | 1 | 1000 | 1500 | 12500 | 8 |
grey | 2 | 2000 | 1500 | 12500 | 24 |
red | 4 | 2000 | 250 | 25000 | 38 |
orange | 8 | 4000 | 250 | 25000 | 50 |
yellow | 16 | 8000 | 75 | 25000 | 60 |
green | 32 | 12000 | 40 | 50000 | 100 |
blue | 64 | 15000 | 40 | 60000 | 140 |
white | 128 | 5000 | 25 | 75000 | 180 |