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   Equipment: Memory Coils

(Adapted from Larry Niven's Ringworld RPG - © Chaosium)

TL: 14
LL: unrestricted
Cost: Varies. See below for details
To use:Average (Engineering, Mechanics or Demolition)+Int Task. The appropriate skill must be chosen according to the situation.

A broad family of specially constructed memory plastic bands, they can act as ties, clamps, connectors and other similar tools.
Most coils are 1 cm. wide and packaged in flat, concentric loops. They act as cheap throwaway substitutes for heavy-duty pulleys, straps and mechanical saws. All have a maximum expansion (see table below) and contract to 1/100th of their length.
Memory coils can cut down trees, pull jail cell bars together, hoist vehicles, crack walnuts, open cans, hold gear to the hull of a vehicle, act as an emergency tourniquet and much more.
The contraction is usually triggered by a chemical agent or a pre-specified electrical current. The tightening effect takes 1 min x meter of length. Any coil can be used only once, and must then be cut away (Sonic Knifes are good for it, requiring no more than 1 round to do so) or dissolved by a specially designed catalyst (cost: 10 Cr./dose).

ID
Color
 
Max.
Extension
(m)
1-g
Lift
(kg)
Max.
Force
(kg/sq cm)
Tensile
Strength
(kg)
 
Cost
(cr.)
black110001500125008
grey 2200015001250024
red420002502500038
orange840002502500050
yellow168000752500060
green32120004050000100
blue64150004060000140
white12850002575000180


Memory coils weigh 80 gr./m
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